Let's Take a Step Back
My view on where we are now and where we are going with the gen art movement...
Me, Commune, Etc.
An introduction to Ty Vek and their debut project, Commune. Also, some boilerplate code for setting up Vanilla JS projects using SVG.
Methods of Dispersal
We released the seeds at midday, following our best computer predictions, hoping against all odds that they'd travel far, re-seeding the earth, sowing a future for us. It was months since the fall, since that terrible moment containment failed; quarantine failed; humanity itself failed. We called it ‘The Last Days’—unoriginal, perhaps, but descriptive all the same–and shook our heads in despair at our hubris, at the price we'd paid. This would make it all right. Our computer model, proving we still had hope, that we'd make it all go away. The seeds would float on the wind, drifting into the tortured air, and carry with them new life. And we would live again.
All about that grain
Images in digital art and photography are frequently purposefully perturbed with grainy textures, often intending to evoke a tactile feeling and to add an ounce of ruggedness to an artwork. In this manner, grain is a valuable tool on your generative artist tool belt to elevate your artwork. This article discusses several techniques to achieve grain with p5, texture overlays, SVG filters, and shaders. We’ll discuss each one in great detail and the ups and downsides.
Project notes: Coronado
A little about the making of Coronado, the guitar it's named after (but not really about), an appreciation for imperfection and how to work around a blending bug in Chrome.
Making White Mountain Winter
Making White Mountain Winter was a labor of love in Winter 2022. A project designed to undo the fading of a memory, and extrapolate a seed of magic into an imagined scene through the use of generative techniques.
What is generative art?
A short essay about how generative art sits in the greater context of art, and how it's been shaped through 2021 and 2022 by the blockchain and NFTs.
THE END / ODE TO 2022
Looking back at my first year into the generative art space. Finding FxHash was probably the best thing that happened this past year. This article is to sum up the past year, the learnings, the process, creating collecting and some thoughts moving into the next year.
How Generative Glasses were made
After 4 months of coding the Generative Glasses is ready! I gained a lot of experience along the way and I really liked the creation process, so now I'm sharing with you how it was made...
A theory of General Instability
Particles, forces, horizon // 🜂 ⇶ ⁂ Ω 🜁 ↺ // ∰ 🜴 🜔 ≋ ∂t ↺
Muraka | THAANA (U+0780..U+07BF)
The seventh generative token in the BLOCKZ series emerged from an exploration about corals, the Maldives ecosystem and the Dhivehi language script: Thaana.
Rayhatching a UFO scene
A deep dive into how to create the SDF for a UFO flying over a landscape, using Piter Pasma's Universal Rayhatcher project.
Getting Started with Universal Rayhatcher
Artists are making fantastic creations with Universal Rayhatcher. Have you been itching to try it out yourself and see what you can make? The possibilities are endless and in this guide you’ll get the building blocks you need. Let’s make art with code!
Proof of X: fxhash x KUMALEON
The exhibition "Proof of X" featured a live mint experience in collaboration with fxhash and Kumaleon. In this article, we present the work of 10 artists from diverse backgrounds who participated in the exhibition. | 展覧会「Proof of X」では、fxhashとKUMALEONのコラボレーションによるライブミント体験を行いました。この記事では、展示に参加してくれたさまざまなバックグラウンドを持つアーティスト10人の作品を紹介します。