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GENTK#170863

De/FragV2 #384


created bytoxi

owned bytz1V3kA...Kr3vhta

The second piece in this series is dedicated to another fundamental algorithm in computer graphics: Voronoi. It's origin precedes its use with computers by several decades, or centuries, depending on who to credit, since science always is a continuum. In the generative art & design field, the algorithm has been an instrumental tool for generation(s) of practioners, sadly often to the point of turning cliché.

In this piece I've attempted to "break" the classic resulting aesthetics of this algorithm and focus more on revealing its inner workings. There are many ways of computing a Voronoi diagram. The so called Jump Flood Algorithm (JFA) proved to be the visually most interesting approach to me. Again, as with the previous De/Frag piece, here the algorithm has been slowed down, timesliced and customized in dozens of ways to result in a more painterly character overall and produce a variety of new shapes & textures.

Fullscreen compatible (Press 'S' to toggle square frame). Made with love & thi.ng/umbrella


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Minted the: 15/12/2021 at 14:03Royalties: 10.0%Metadata assigned: yesTransaction hash: ooqzPpCDWWuXr5RAXwjfAzwpwZN3RvaMVNegFwGMwRJWXshhdrdIteration number: 384Rarity: 31.5% (lower is rarer)Metadata: ipfs://QmNqK5TAdk6xCWi6hGQnLv55FBLsuAxoZ4DoypSqsopfHg

Features


theme2
5.2%
themta (alt)0
4.9%
color probability80%
58.1%
color delta2
8.3%
metricbray-curtis
20.6%
metric (alt)chebyshev
32.8%
density1
50%
dof2
76.6%
seeds10
27.6%
grays50% - 100%
31.3%


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