FXHASH




Project #3496 — iteration #384Minted on December 15, 2021 at 14:03

The second piece in this series is dedicated to another fundamental algorithm in computer graphics: Voronoi. It's origin precedes its use with computers by several decades, or centuries, depending on who to credit, since science always is a continuum. In the generative art & design field, the algorithm has been an instrumental tool for generation(s) of practioners, sadly often to the point of turning cliché.

In this piece I've attempted to "break" the classic resulting aesthetics of this algorithm and focus more on revealing its inner workings. There are many ways of computing a Voronoi diagram. The so called Jump Flood Algorithm (JFA) proved to be the visually most interesting approach to me. Again, as with the previous De/Frag piece, here the algorithm has been slowed down, timesliced and customized in dozens of ways to result in a more painterly character overall and produce a variety of new shapes & textures.

Fullscreen compatible (Press 'S' to toggle square frame). Made with love & thi.ng/umbrella


Royalties10.0%(1)Rarity31.5% (lower is rarer)Operation hashooqzPpCDWWuXr5RAXwjfAzwpwZN3RvaMVNegFwGMwRJWXshhdrd Metadataview on IPFS

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Features


theme2
5.2%
themta (alt)0
4.9%
color probability80%
58.1%
color delta2
8.3%
metricbray-curtis
20.6%
metric (alt)chebyshev
32.8%
density1
50%
dof2
76.6%
seeds10
27.6%
grays50% - 100%
31.3%

Features


theme2
5.2%
themta (alt)0
4.9%
color probability80%
58.1%
color delta2
8.3%
metricbray-curtis
20.6%
metric (alt)chebyshev
32.8%
density1
50%
dof2
76.6%
seeds10
27.6%
grays50% - 100%
31.3%