Project #27785 — iteration #120
Minted on June 28, 2023 at 18:12The second installment of the Self trilogy.
Superego is defined as: the one of the three divisions of the psyche in psychoanalytic theory that is only partly conscious, represents internalization of parental conscience and the rules of society, and functions to reward and punish through a system of moral attitudes, conscience, and a sense of guilt.
Please see attached fx(text) article or go to https://ty-vek.art/self-trilogy for more on concept/mechanics/etc. It’s a bit of long read, but worth it.
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All projects are written in vanilla Javascript, composed as SVG and then rendered to a 2d canvas.
There might be slight differences in rendering from browser to browser. This is expected as they might translate the SVG slightly differently. Let's call Chromium renderings canonical. They also render faster there and we love that.
Press "S" to save a PNG.
Press "V" to save a SVG. (Chromium browsers render these pretty well.)
By default, these will render at 2400 x 3200 pixels. This is at density 1.
To render at a larger resolution you can append “&d=2” to the end of the url. This will double the resolution. You can also use 3 or 4 or whatever your browser can handle. Safari tends to have problems with this, so stick with Chromium based browsers (Chrome, Edge, Brave, etc.)
If you want to render as a square image, so it is optimized for ummm.. your pfp or something, you can append “&sq=t” to the url.
If you want to get rid of grain, just append “&g=n”
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https://ty-vek.art/self-trilogy
https://twitter.com/ty__vek
https://www.fxhash.xyz/u/Ty%20Vek/articles
Superego is defined as: the one of the three divisions of the psyche in psychoanalytic theory that is only partly conscious, represents internalization of parental conscience and the rules of society, and functions to reward and punish through a system of moral attitudes, conscience, and a sense of guilt.
Please see attached fx(text) article or go to https://ty-vek.art/self-trilogy for more on concept/mechanics/etc. It’s a bit of long read, but worth it.
—————————
All projects are written in vanilla Javascript, composed as SVG and then rendered to a 2d canvas.
There might be slight differences in rendering from browser to browser. This is expected as they might translate the SVG slightly differently. Let's call Chromium renderings canonical. They also render faster there and we love that.
Press "S" to save a PNG.
Press "V" to save a SVG. (Chromium browsers render these pretty well.)
By default, these will render at 2400 x 3200 pixels. This is at density 1.
To render at a larger resolution you can append “&d=2” to the end of the url. This will double the resolution. You can also use 3 or 4 or whatever your browser can handle. Safari tends to have problems with this, so stick with Chromium based browsers (Chrome, Edge, Brave, etc.)
If you want to render as a square image, so it is optimized for ummm.. your pfp or something, you can append “&sq=t” to the url.
If you want to get rid of grain, just append “&g=n”
—————————
https://ty-vek.art/self-trilogy
https://twitter.com/ty__vek
https://www.fxhash.xyz/u/Ty%20Vek/articles