13 Sep 2022100 EDITIONS
Todemashi is an artist from Italy most known for their fxHash genesis work, "Cuts". We learn more about "Cuts" and some of their other Tezos series including "Gleams" & "vertiCuts". Collectors of this article will receive an original work by Todemashi.
Double feature : "Clutch" & "The muon in the hole"
30 Nov 2022256 EDITIONS
Projects overview with details on their origins, their design as well as their composition and some technical details.
How to print generative art
28 Nov 2022100 EDITIONS
An overview of deciding what size to print at, if you can print at that size, and what type of paper you should print onto. With a couple of quick tips on frames, getting higher resolution images and where to find a print studio.
This is a text version/transcript of the video you can view here: https://youtu.be/SwFGVFUAs4Y
27 Oct 20221000 EDITIONS
👋 fx(update) is a community newsletter bringing you platform updates, bug fixes, integrations, upcoming product releases, and more. This issue covers upgrades from our recent development cycle, a recap of Live Minting Experiences, new team hires, and a sneak peek at the fxhash 1-year anniversary plans.
fx(text) terms of service
09 Sep 202210000 EDITIONS
This document outlines your rights and terms of useage as an artist/writer, as a collector, and our rights as a platform on articles produced via fx(text), as well as what actions will result in moderation of your ARTKL from the fx(text) frontend.
Generation (2021/2019/2013)
17 Sep 2022128 EDITIONS
In 2013 I wrote down some musings on generative art and what it could be beyond a description of mere technique. This text is a version that was updated in 2019 and 2021. It all seems a very long time ago.
Yarn Balls, a limited physical collection of 10 large original plots, by @greweb
13 Sep 20221000 EDITIONS
"Yarn Balls" is an artist-curated and physical-first collection: it is made of a limited set of 10 unique items that have a physical piece attached. The physical work is a 70 by 50 centimeters plotted work, made with an AxiDraw A1 plotter with a collection of colored sharpie pens on 128g/m2 paper. This is my first physical release of such a dimension and my true first "curated physical work". Each original piece is annotated on the back with its name, a date and a signature.
12 Sep 2022256 EDITIONS
The creation of Immure, and the path it's forged.
Good artists copy, great ones steal… and a lovely few encourage that theft
21 Sep 2022500 EDITIONS
The copy/steal quote has been attributed to a lot of notable folks, probably because they stole it from someone else, but the sentiment is always the same: if you take something... make something novel with it; a copy is boring. CC0 helps this to be possible, without fear of overstepping bounds, and hopefully, furthering the state of the art by reducing friction.
25 Oct 2022100 EDITIONS
A short essay about how generative art sits in the greater context of art, and how it's been shaped through 2021 and 2022 by the blockchain and NFTs.
"Absorbed:" A Story of Discovery Told Through Generative Animation
31 Oct 2022500 EDITIONS
A brief chronicle of the development of "Absorbed," leading British hi-end audio maker KEF's generative art collaboration on fx(hash). To summarize: transforming noise into pattern meant discovering the unexpected and incredible in between.
POEMS IN THE PUBLIC DOMAIN--
Marginalia as Living Verse
26 Oct 202250 EDITIONS
POEMS IN THE PUBLIC DOMAIN [PITPD] is a brick-and-mortar love letter to reading. Behold the masonry—as told in two parts by Ana María Caballero and Jason Sholl (AKA hieroglyphica).
26 Oct 2022256 EDITIONS
Capturing clouds... an old dream of mad scientist... coming true...
But wait... are they real clouds ? Maybe... maybe not...
Is it the real life ?
Is this just fantasy ?
Cables and Clouds has been published on June 23, 2022 with a 256 editions size.
This article will review the details that can be found in the whole Cables and Clouds collection.
Leviathan: The Creative Process
21 Oct 2022100 EDITIONS
The creative processes, algorithms and journey behind Leviathan - the latest generative collection from S.F.Batchelor.
Auto Park – Parking Abstraction
22 Oct 2022100 EDITIONS
My abstract parking lot generator is the largest and most complex generative program I have released. Here I will talk more about the background and development of the work.
[dev update] Optimizing images
12 Oct 20221000 EDITIONS
We've just rolled out a feature aiming at improving and optimizing how we serve and display image medias on our website. This article takes a deep dive into the problems we've observed and the solutions we have implemented.
10 Oct 20221000 EDITIONS
fxintell is an advanced analytics tool for all the Tezos NFT markets, including fxhash, objkt, Versum, Teai/Hen, 8bidou, and typed. fxintell covers each of the Tezos NFT markets individually, and provides real time data of all activity in each market. Do you want to see what is happening live on fxhash or objkt? Then simply use any of our analytics tools to zoom in and get instant alpha.
Generative Art Systems - an epistemological approach
02 Sep 20221000 EDITIONS
This piece is an extended, updated version of an article, originally published on 'Becoming Human: Artificial Intelligence Magazine'. The text aims to understand generative intentions and methodologies within the visual arts from an epistemological perspective, by introducing early examples of artworks, algorithmic thinking and cognitive aspects of complex systems and decision making mechanisms.
Kinetics by Andrew Mitchell
02 Sep 2022512 EDITIONS
Kinetics is a neo-constructivist 512 piece generative art project built using p5js. Each Kinetic delicately moves from it’s origin, giving the appearance of infinite space and possibility. The viewer witnesses the construction of the Kinetic floating inside of the negative. Shapes and lines move around the Kinetic in a dazzling display of contrasting color. The collection is viewable at https://www.fxhash.xyz/generative/slug/kinetics.
01 Sep 20221000 EDITIONS
The anaverse is a collective generative art project. It sets up a frame made of a three immutable constraints for artists to cope and play with. In its simplest and most abstract form, the anaverse is a question asked: what does your art look like in a generative and textureless three-dimensional world?
Gradient Ascent - Generating Dithered Planets
30 Aug 2022100 EDITIONS
Gradient Ascent is my generative artwork that explores space landscapes and dithering effects to generate retro style sci-fi posters. In this article I talk about the concept and features including some of my favorite results in the set.