FXHASH

poperbu

M5: PULSES


poperbu

M5: PULSES


price
4.8 TEZ

64/64 minted


Project #27822

Published on
Params
Epileptic trigger
Animated
Audio

M5 (Modulacions 5): Pulses

-NOTES:

-'Click' to START/pause.

-Save current frame to PNG-> press 'S'.

-Save 5 s. animation to GIF-> press 'G'

-100% code generated (no images or sounds preloaded)

-All audio stuff is done with WebPd.

-All visual is done with p5js.

-Chrome browser recommended

-Headphones recomended. Some extreme sounds (frequency and amplitude) can be generated.

-Supply can be halved/reduced and/or the price can be doubled if all iterations have not been minted (every 24h aprox).

DESCRIPTION:

-A step sequencer can shot 6 different pulses: base, beep1, beep2, beep3, bass and noise.

-At the end of each cicle/pattern, one of the steps changes, so it creates an unique and infinite sequence of sounds.

-Each cicle has a number of "sounds"-> columns x rows.

-Various visualizations patterns

-the frequency of the main pulse (base) is defined by the ITERATION number (from 1 to 256). Odd numbers are assigned a midi value sequentially from 1 to 128, and even numbers are sequentially assigned a value from 257 to 129.

FEATURES:
-"seed":number of random (minter) seed. (It's not really a seed. Each time it is sent to the $fx.randminter() function, it is done 5 times and the results are sequenced. It gives more flexibility to the minter.)
-"fx_iteration": number of iteration
-"base_midi": Frequency of base pulse (midi)-> depends on iteration number.
-"visual": type of visualization,
-"num_sounds": number of sounds per cicle.
-"pattern_length": length of sequence pattern (can not be greater than num_sounds).
-"random_order": true->random order
-"dark": dark (true) or light(false).
-"alpha": alpha value for past steps (from 0 to 50).
-"BPM": Beats Per Minute.
-"bass_prob": Probability of bass pulse.
-"beep_prob": Probability of beep1 pulse.
-"noise_prob": Probability of nosie pulse.

Minting Instructions·random seed: Select one of five seed of random function.
·visual: Select one of 7 possible visualizations modes.
·num.rows: number of rows (apply for grid visualizations).
·num.columns: number of columns (apply for grid visualizations).

->NOTE: in non-grid visualizations, number total of sounds for each cicle is calculated by num.rows x num.columns.
If the number of sounds is very high, it can cause performance problems in some devices.

·pattern length: You can choose the length of sequence pattern or an infinite pattern (no pattern). (max length = num.cols x num.rows)

·random order: chose random order (check) or sequential order (uncheck).

·dark mode: dark mode (check) or light mode (uncheck)

·alpha: alpha value of played sounds (from 0 to 50)

·BPM: Beats Per Minute.

·bass prob.: probability of Bass sound.

·beep prob.: probability of Beep1 sound.

·noise prob.: probability of noise sound.

Price4.8 TEZTicket Grace Period7 days(1)Royalties12.0%(2)Tags
audio
sound
glitch
noise
p5js
synth
visualisation
wasm
puredata
webpd
pulse

Metadata(0)

params
Artist disabled the exploration of params after minting phase
Artist disabled the exploration of variations after minting phase
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