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issue04
TGAM Issue #04: Intersection

TGAM Issue #04: Intersection

written by TGAM

31 Dec 20224 EDITIONS
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Generative art has proven that it is not hype or a temporary trend we’re experiencing, and as digital art keeps penetrating our society, many possibilities are unfolding above the simple act of collecting.

On every Issue we always stumble upon the question of what is generative art and its limits. Generally we describe generative art as anything produced by a machine with a high level of entropy, and that fits quite well to the most evident form of generative art which is an algorithm written in a coding language and executed by a computer. While this has been the main driver for our ecosystem, there are many other options that will arise in the upcoming years as we enter the digitalisation of everything.

It’s exactly at this point where the intersection is happening, at the exploration of these new forms of art in combination with mass adoption and digital ownership. While computer art still needs human intervention, there will be a moment in time where (similarly to what’s happening with Artificial Intelligence Art), computers will be able to completely generate generative art pieces without any kind of human interaction (besides a prompt).

That level of independence opens the door to a multitude of questions, a certain breakthrough about what it means to be an artist. At this point many outcomes question what the traditional art world has been pushing in recent years, and definitely gives all creators a wider level of overall control.

The intersection is already in progress and will move artists to embrace digital tools in their practice, creating new genres that will blur the lines of what we now know about genres.

It is not an overstatement to say that almost all art that is created in the near future will integrate the digital form. Probably in ways we cannot imagine right now, but that’s why the blockchain is so important, to make it happen and allow everyone to be part of it. Of course traditional players will be scared, and they should be, because a new era is coming and it is unstoppable.


Artists

Andreas Rau

Andreas Rau (b. 1990) is a generative artist based between Berlin and Oslo. He works with code and electronics to build bridges between the physical and the digital in a continuous dialog between human and machine. It’s this dialog 0xfdD931C3218A3... is interested in: How do the advances in technology shape our lives?

How can we use machines to elevate our own consciousness? How could our surroundings reflect our infinite states of being and, ultimately, contribute to introspection?

With a background in interaction design and creative coding, Andreas continues to explore the interplay between humans and their physical and digital environments in his artistic work.

While the blockchain and NFTs have created an entirely new context for his purely digital art, many of Andreas’ works have a physical component and come to life through pen plotter or CNC machine. This connection to the physical is also expressed in his generative long-form series on fx(hash) including Loom and recently Toccata.

Andreas’ work ranges from interactive installations over kinetic sculptures to computer-generated drawings and often incorporates playful interactions, organic movement patterns, rich textures, slowness, unexpected breaks and overlapping rhythms. It shows clear influences of music and nature and is inspired by the to-be rather than the being, the becoming rather than the actual, the evolving rather than the finished.

Checkout our TGAM casual chat with Andreas Rau here.

Loom #8
Concrete #76
Elevation #85
Toccata #4

Rudxane

Rudxane has been playing with HTML, CSS and Javascript to create small interactive websites and art since he started with web development at the end of the 90s.

Most of these projects where just for private enjoyment and he never really published anything. After rediscovering NFTs, he started an account on twitter to share some of the work and minted his first pieces on HEN. Rudxane is fascinated by the combination of artist/machine in generative art.

Projects like Tych tries to replicate a human acting like a generative system, introducing human characteristics in a generative system where each line stroke is inconsistent and the high frequency of repetition causes instability and misalignment in the overall work.

Checkout TGAM casual chat with rudxane here.

BINGO #25
G̴̩̖͈̿L̵̲͖͗̅Ị̸̧̡̹͌̍T̶̻̈́C̷̭̱̣͙͆͒̈́H̴͈̗͖̀̓ #9
created byrudxane
owned byj0rdan

Onda #24

Onda #24
created byrudxane
owned byfishbulb

Tych #317

Tych #317
created byrudxane
owned bydeep

rings(∞) #88

rings(∞) #88
created byrudxane
owned byNftBiker

Disrupt #216

Disrupt #216
"unfinished" #12
created byrudxane
owned byLand0

l∞p #23

l∞p #23
Giant Steps #56
Grid Studies #44
created byrudxane
owned byceline

Garabatos #44

Garabatos #44

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· · 🌈🌈 · · 🐑🐑 · · · · · · 💭💭

· · · · 🤖🤖

beep boop

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created byriis
owned byLand0

peaks #103

peaks #103
⍉ 🪡 ☵ 🌊 ❏ #22
🏙 ς · เเเเ 🌆 ﹠ Շץ 🙏 · 🌸 #6
· 𝔩σσ爪𝐢ŇGş 🕯 #13

About the TGAM

Welcome to The Generative Art Museum. TGAM is a space in the metaverse dedicated to celebrate and promulgate art made by autonomous systems (non-human) that can independently create artwork.

TGAM is an evolving idea that will challenge our preconception of experiencing, collecting and sharing art. Our goal is to participate in this new era by supporting generative artists in every sense. We will schedule four exhibitions a year: Spring, Summer, Autumn and Winter.

Our goal is simple: to spread the word about generative art in all shapes and forms. We embrace any piece where humans interact with automated tools to create unique pieces.

Blockchain has created the perfect playground for a digital renaissance: affordable computers and easy-to-use scripting tools are the icing on the cake for a revolution in the generative art like the world has never seen before. And we are here to talk about it and share this exciting journey.

Join us. We are in this together.


Past Exhibitions

Issue #01: for the love of art featuring 0xfdD931C3218A3..., 0xfdD931C3218A3...and 0xfdD931C3218A3... (December 2021).

Issue #02: Computergrafik featuring 0xfdD931C3218A3..., 0xfdD931C3218A3...and Aurora (April 2022)

Issue #03: Red Pill featuring 0xfdD931C3218A3..., 0xfdD931C3218A3... and 0xfdD931C3218A3... (June 2022).


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