FXHASH

Entropy Locked Wave Function Collapse #137


created byaebrer

owned bytz1Tdzq...whs6Vcf

created byaebrer

owned bytz1Tdzq...whs6Vcf

Entropy Locked Wave Function Collapse #137



Project #21381 — iteration #137

Minted on January 2, 2023 at 02:34

Splits:
primary -> 10% to processing, 10% to pico_punks breadfond, 40% to #Tezos4Iran donation smart contract, 40% for me
royalties -> 80% for me, 20% for minter

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Controls:

F11 -> fullscreen mode (alternatively you should be able to do this from your browser menu)
s -> save a png of the image
1-8 -> set the pixel density and re-render (default is 5, higher means higher resolution final image; the preview image is generated with a value of 5, at 1080x1080px)

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Statement:

For this piece I wanted to explore the Wave Function Collapse algorithm. From the outset, I wanted to implement a version of this where instead of tiles, pixels are used as the basic tiling unit. Instead of discrete edges to connect, the rules for connection are based on HSB values of the pixels. Additionally, instead of minimizing entropy at all times, entropy for each pixel is always increasing, and the pool of possibilities expands rather than contracts (and is randomly selected from). So in short, it's not really Wave Function Collapse, merely inspired by it.

Next, I implemented Entropy Locking, using the same system as in "skyscrapers". Now we can really see the impact that Entropy Locking can have on procedural generation, and how it triggers emergence.

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Thanks for reading :)
find my social links, projects, newsletter, roadmap, and more, at aebrer.xyz

license: CC0 -> go nuts; citations not required but definitely appreciated

bonus fact: if the entropy locking method is "none", then the piece should tile on all four edges! try it out!

Minted Price1 TEZCreator
aebrer
Minter
tz1Tdzq...whs6Vcf
Owner
tz1Tdzq...whs6Vcf
Royalties13.0%(2)Rarity21%
Lower is rarer
SeedooWHMuqifemQZJM98emQmUL4ar4Td4PATyHMQhXHTAJGWCchMC1ooWHMu...CchMC1
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