FXHASH



Project #4561 — iteration #71

Minted on December 23, 2021 at 06:14

Full procedural scene implemented in a single fragment shader using raymarching technique.

Tree is generated from a kaleidoscopic IFS formula, and variations includes width, height, branches angle and structure. The movements are generated thanks to a "fractal motion" method that I learned from Tom Lowe some years ago when we were at fractalforums website.

Variations also includes intensity of clouds and terrain pattern.

It could take some seconds to compile.


Minted Price3 TEZCreator
Pablo Andrioli (Kali)
Minter
exsstas
Owner
tz1ZCfB...LdaXxAS
Royalties15.0%(1)SeedopXqeZdfwKT2hou8G8NBTCnoUNVRYBBPZKx5SdA83JaT7SbXMEiopXqeZ...SbXMEi
Metadataopen in new tab

open





stay ahead with our newsletter

receive news on exclusive drops, releases, product updates, and more